Welcome!

I am Hugo Montañés Videogames Programmer VFX Artist Technical Artist Generalist Programmer

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About Me

Who am i

Hugo Montañés.

Technical Artist

Hi I'm Hugo Montañés, a technical artist. I'm currently at 4th grade in the Designing and Developement of Videogames degree at UDIT.

I'm experienced in shaders creation in Adobe Substance Designer 3D and Unreal Engine, VFX creation in Niagara, lightning, programming in C#, C++ and Blueprints in Unreal Engine, and 3D modeling.

SCRUM is the agile project management framework that I have been using in almost every project I was in. I also employ GitHub for the versions control and collaboration for the ease it is to work with.

And some of the softwares that I use are: Unreal Engine 5, Adobe Substance Designer 3D, 3DsMax, Unity, Visual Studio, Visual Code, GitHub, Photoshop...

Softwares

Unreal Engine 5

NVIDIA Omniverse

Unity

Substance Designer 3d

3Ds Max

Visual Studio

Visual Code

GitHub

Portfolio

All Lightning UE5 Adobe Substance Designer Materials Single layer water shader Enviros Unreal Engine Toon Shader Outline Shader VFX Niagara Rat Trap HLSL Learning Projects

Contact Me

Phone :

+34 646 76 84 02

Email :

hugomontanes3005@gmail.com