Who am i
Hugo Montañés.
Technical Artist
Hi I'm Hugo Montañés, a technical artist. I'm currently at 4th grade in the Designing and Developement of Videogames degree at UDIT.
I'm experienced in shaders creation in Adobe Substance Designer 3D and Unreal Engine, VFX creation in Niagara, lightning, programming in C#, C++ and Blueprints in Unreal Engine, and 3D modeling.
SCRUM is the agile project management framework that I have been using in almost every project I was in. I also employ GitHub for the versions control and collaboration for the ease it is to work with.
And some of the softwares that I use are: Unreal Engine 5, Adobe Substance Designer 3D, 3DsMax, Unity, Visual Studio, Visual Code, GitHub, Photoshop...